Fish'n'Ship
You've been nominated as the Captain of the Atlantis Mission. Your goal is to go as deep as possible down the ocean to reach the possible coordinates of the famous Atlantis!
To achieve that goal, you've been granted a big submarine. But the depth of the ocean are full of dangerous fishes which will attack you. From the datas you gathered over time, you know that all thoses fishes have one weakness :
- Some fishes will be afraid of light
- Others will be afraid of noises
- Some will let you alone if you give them food
- Or they won't like ghosts
Engineers are building modules that will create different types of diversion to make fishes run away. But thoses modules will cost you and you'll need to mine gold on your way down...
You'll probably won't make it to the end the first time, so don't forget to call the end of the mission before you run out of oxygen!
MODULES DESCRIPTION:
CONTROLS:
- Right click on a crewmate to select it
- Right click on a module to move the selected crewmate
- Click on the button on the left bottom side to bring the ship back to the surface
Piloting module: the ship go down as far as there is a crewmate assigned to it!
Mining module: you'll collect gold if a crewmate is assigned to it and if your ship is moving.
Air blast module: it has been conceived to eject some air on the water. It will cost you some oxygen but it will make run away all the fishes, but slower than with their weakness
Radio module: you'll need this module to make contact with the surface when they send you a message. Respond to it quickly enough, and you will receive a certain amount of gold!
Attack modules: These four modules are the ones to make your fishes run away faster than with the Air Blast Module!
Status | In development |
Platforms | HTML5, Windows |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | Snappy Sloth |
Made with | Unity |
Tags | 2D, Ludum Dare, Ludum Dare 48, Pixel Art, Unity |
Links | Ludum Dare |
Download
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Development log
- Post-jam Version of "Fish'n'Ship"May 12, 2021
Comments
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Cool concept. Kind of hard to understand what to do, specially when it comes to scaring fish and there's not much to do once you get enough crew members other than wait. And the selection sound effect is really loud and tbh really annoying. The art is cool tho and those cute little flexing crew members are cool.
Great game! It is featured in my video!
Take a look!
I think the concept of this game was cool and fun but I think a lot of things about it were not explained. Even on the game's page, it failed to mention that there was a type of fish that only left when you stop the boat. It took me a couple rounds of playing just to figure out what was going on. The concept of the fish damaging the boat was also cool but I didn't really ever know what effect that has on the game. It didn't last from round to round, and it didn't seem to make oxygen leak faster. I also saw on the game page that the modules were in different positions in each picture but I didn't know how to move them around. Also, I found a glitch where if you go to where a module would be, you can use it before you buy it.
Thank you for your feedback, dead @SecretSilvio!
Indeed, the game currently lacks a lot thing, 'cause we've been too ambitious, ah ah ah, but yeah, we planned to fix all of this in the post-jam version :)
Thanks again!