Cool concept. Kind of hard to understand what to do, specially when it comes to scaring fish and there's not much to do once you get enough crew members other than wait. And the selection sound effect is really loud and tbh really annoying. The art is cool tho and those cute little flexing crew members are cool.
I think the concept of this game was cool and fun but I think a lot of things about it were not explained. Even on the game's page, it failed to mention that there was a type of fish that only left when you stop the boat. It took me a couple rounds of playing just to figure out what was going on. The concept of the fish damaging the boat was also cool but I didn't really ever know what effect that has on the game. It didn't last from round to round, and it didn't seem to make oxygen leak faster. I also saw on the game page that the modules were in different positions in each picture but I didn't know how to move them around. Also, I found a glitch where if you go to where a module would be, you can use it before you buy it.
Indeed, the game currently lacks a lot thing, 'cause we've been too ambitious, ah ah ah, but yeah, we planned to fix all of this in the post-jam version :)
← Return to game
Comments
Log in with itch.io to leave a comment.
Cool concept. Kind of hard to understand what to do, specially when it comes to scaring fish and there's not much to do once you get enough crew members other than wait. And the selection sound effect is really loud and tbh really annoying. The art is cool tho and those cute little flexing crew members are cool.
Great game! It is featured in my video!
Take a look!
I think the concept of this game was cool and fun but I think a lot of things about it were not explained. Even on the game's page, it failed to mention that there was a type of fish that only left when you stop the boat. It took me a couple rounds of playing just to figure out what was going on. The concept of the fish damaging the boat was also cool but I didn't really ever know what effect that has on the game. It didn't last from round to round, and it didn't seem to make oxygen leak faster. I also saw on the game page that the modules were in different positions in each picture but I didn't know how to move them around. Also, I found a glitch where if you go to where a module would be, you can use it before you buy it.
Thank you for your feedback, dead @SecretSilvio!
Indeed, the game currently lacks a lot thing, 'cause we've been too ambitious, ah ah ah, but yeah, we planned to fix all of this in the post-jam version :)
Thanks again!